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<div>Eons ago (pre- the Rev/Metacard merger) there was a bug, where
somehow the beepLoudness got balled up. I think this was OSX
only. The fix was to reset the beepLoudness and then make it
beep. I don't remember how long ago this bug began, or if and
when it ended. But the fix was simple:</div>
<div><br></div>
<div>on fixSoundLevel</div>
<div> global gSoundLevel # the beepLoudness when the app was
launched</div>
<div> set the beepLoudness to 10<br>
beep<br>
set the beepLoudness to gSoundLevel<br>
end fixSoundLevel</div>
<div><br></div>
<div>This code has lived in my app for many years. But I suspect
it is now causing difficulties. Because almost every time I run
the app, my system beep level gets reset to the lowest possible
setting where I can't hear it.</div>
<div><br></div>
<div>So it is time to re-evaluate this piece of code. I searched
both the Metacard and Revolution archives, and there is no mention of
the probably long-squashed bug. Not even a tidbit. </div>
<div><br></div>
<div>Does anybody remember this issue? I am assuming I no longer
need this workaround as I found no mention anywhere.</div>
<div><br></div>
<div>Interestingly, if I get the beepLoudness from the msg box, it
shows as 16777472. According to the docs, it should be 0-100 or
not work at all. </div>
<div><br></div>
<div>Shari</div>
<div><br>
<br>
</div>
<x-sigsep><pre>--
</pre></x-sigsep>
<div>Gypsy King games for<br>
MAC and WlND0WS<br>
http://www.gypsyware.com</div>
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