Embedding fonts in Metacard
Shari
shari at gypsyware.com
Sun Nov 16 12:56:03 CST 2008
>It's an external, a dll on Windows and a bundle on Macs. You'll need
>to ship the appropriate external with your app, and set the
>externals property of your mainstack to point to the file's
>location. Then you can use revFontLoad and revFontUnload to manage
>the fonts.
Beautiful! Worked like a charm!
I put both externals into a folder called "Externals" that will ship
with the game regardless of platform. That way even during
development I know it's working properly as I have not set Metacard
itself to use the externals.
Then on preOpenStack:
put fGameFolder & "Externals/" into loadExtras
if the platform is "MacOS" then
put loadExtras & "revfont.bundle" into loadWhat
else put loadExtras & "revfont.dll" into loadWhat
set the externals of stack "nameOfMainStack" to loadWhat
--
Dogs and bears, sports and cars, and patriots t-shirts
http://www.villagetshirts.com
WlND0WS and MAClNT0SH shareware games
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