Standalone build in MC
    Shari 
    shari at gypsyware.com
       
    Sat Sep  2 09:23:40 CDT 2006
    
    
  
>Right, the standalone builder requires that the engine file is named 
>"MetaCard". The problem is probably with the plist file inside the 
>bundle. Open that in a text editor and replace all instances of 
>"MetaCardCarbonMach-0" with plain "MetaCard". Then rename the engine 
>inside Contents/Mac OS to "MetaCard". That should fix both launching 
>and standalone building.
That reminds me... far as I could tell the Rev standalone builder 
would use my own customized pList file during builds.  That would be 
NICE!
As it stands, after building on Mac OSX, I have to go into the 
Contents folder and replace the Metacard icons with my own, rename 
all Metacard named things with a custom name, replace the pList and 
pkgInfo file, and add files that I wish to include.
Can the Rev builder handle all of this?  Even where to put custom 
stacks in the Contents folder?
Shari
-- 
Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
    
    
More information about the metacard
mailing list