converting MC project to Rev
Ken Ray
kray at sonsothunder.com
Mon Jul 21 00:13:00 EDT 2003
Rich,
Thanks for posting this... it will be useful to keep track of the
MC-to-Rev conversion issues as people move to Rev from MC...
Ken Ray
Sons of Thunder Software
Email: kray at sonsothunder.com
Web Site: http://www.sonsothunder.com/
> -----Original Message-----
> From: metacard-admin at lists.runrev.com
> [mailto:metacard-admin at lists.runrev.com] On Behalf Of Richard K. Herz
> Sent: Friday, July 18, 2003 2:22 PM
> To: metacard at lists.runrev.com
> Subject: converting MC project to Rev
>
>
> Getting on the bandwagon, just converted a 60-stack project
> from MC to Rev. Went reasonably well. Most script changes
> were converting file name references from .mc to .rev. "Snags" were:
>
> Polygon graphics used to draw lines by script had to be
> converted to the new "line" graphic style (which is present
> in MC but doesn't appear in the MC IDE palette) since Rev
> automatically connects the first and last points of polygon
> graphics whereas MC doesn't.
>
> Data points were plotted by script by setting the
> templateGraphic to 2x2 pixel rectangles. In the Rev IDE,
> these appeared as 120x120 rectangles. This is because the
> default Rev IDE Preference settings for default object sizes
> overrides the script when the script sets both height and
> width below 9 pixels. Changing the Rev IDE Preference setting
> for default graphic object size to 2 fixed this.
>
> Saving MC stacks to Rev changed the ID numbers of about 20%
> of my custom icon images, which are kept in a separate stack
> placed "in use". In buttons in other stacks whose icons were
> set to these images, the icon ID number had the same change
> made to them on conversion to Rev. Numbers where changed from
> the 999000-range I used for custom icons to something in the
> 1000-2000 range, which meant that the buttons showed images
> in the Rev distribution rather than showing my custom icons.
> Changing the ID of the icon images and the icon ID setting in
> the buttons back to the 999000-range fixed this. Fix appears
> to be stable during Rev-to-Rev Save As.
>
> The MC IDE replaces spaces in stack names with "_" to form
> the default stack file name when saving a stack, so all my
> stacks had the "_". When saving an MC stack to Rev, the Save
> As dialog does not replace space with "_" in the default
> stack file name. Since references in my scripts were to the
> "_" form, I manually added the "_" in the Save As dialog for
> each stack (or could have written a script...).
>
> For stacks you just want to "use" by double-clicking rather
> than edit, you have to cmd-double-click in Rev to open in
> Player. To have stacks open in Player in Rev with simple
> double-click, make a copy of the Rev engine and give it a
> name that doesn't start with "rev". Define a new file-type
> with extension like ".rv" and specify it to be opened by the
> renamed copy of Rev engine. New file type opens in Player
> with double-click. Change extension back to .rev to edit,
> then back to .rv to use with double-click.
>
> Rich Herz
> herz at ucsd.edu
> www.reactorlab.net
>
>
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