Resource forks
Shari
gypsyware at earthlink.net
Fri Jul 11 17:36:01 EDT 2003
>
>Shari wrote:
>
>> Ahhhh.... I did not know this! Enlightenment! I do create one set
>> of files in MC, cross platform, and of course there is a resource
>> fork. It doesn't matter that Windows doesn't need the fork, as the
>> code works around it for Windows.
>>
>> Could I not simply delete the items in the resource fork with ResEdit
>> before zipping?
>
>There is no resource fork in MC stack files by default. Only when you use
>externals in Classic do you need a resource fork. Open them in ResEdit and
>you'll see: it gives you the warning that the file has no res fork, asking
>you if you want to create one.
>
>Side note: you can get "resfile" and "binfile" and store each as separate
>properties in an installer stack, writing them out to the same path to
>restore both forks of the file.
>
>--
> Richard Gaskin
> Fourth World Media Corporation
As a rule, I do create a resource fork, and store things in it, that
the PPC version uses. As I often end up compiling * many * times
before I am satisfied, it saves a ton of work in editing the resource
fork for every compile. The info is just there. So I would have to
delete the resource fork. Would deleting the items within it, work
as well as deleting it, as far as creating a zip file?
Shari C
--
--Shareware Games for the Mac--
http://www.gypsyware.com
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