Player messages
    Brian Yennie 
    briany at qldlearning.com
       
    Fri Dec  5 14:24:09 EST 2003
    
    
  
Jacque,
This is a pretty dirty workaround, but...
How about when you start the player, checking the duration and using a 
"send in..." structure to fire off your own playStopped message? You 
could possibly send the message a little early on purpose, then use 
another finer creeping up message...?
Dirty, but depending on how precise you need things, might work for now.
HTH,
Brian
    
    
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