Script Limits vs dynamic programming
Dar Scott
dsc at swcp.com
Thu Aug 7 19:12:01 EDT 2003
On Thursday, August 7, 2003, at 04:31 PM, Dr. John R. Vokey wrote:
> Thus, rather being an essential part of metacard/RR, this dynamism
> becomes a feature *only* licensed users (developers?) can use, but
> can't retain in the stacks they produce. By all means, strip it out
> of standalones if need be, but leave it as an essential feature of
> stacks.
I'm not sure I'm following this.
To be used, a stack needs to be either in a standalone, used by a
standalone, run by an engine or used in a development environment. In
the past there was the free version that--like the standalone--was
unlicensed. It could "run" stacks but in doing so was limited in "set
the script of ..." capability to 10 "lines".
So, the limit is not in the stack but in the environment and in the
intended use of the stack. In some sense (and perhaps in a real sense)
the engine is just a naked standalone. It is the player that is
handicapped to "license or don't set the script".
Or am I completely missing your point?
Dar Scott
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