converting EPS to MetaCard poligons
Alejandro Tejada
capellan2000 at yahoo.com
Mon May 27 22:28:01 EDT 2002
> Anyway to improve that ?
yes, I don't comment the code so is my fault:
In the handler "on Bezier" in the card script:
where it says
Repeat with i = 1 TO 100
put i * .01 into v1
you can change it to:
Repeat with i = 1 TO 50
put i * .02 into v1
or
Repeat with i = 1 TO 25
put i * .04 into v1
or
Repeat with i = 1 TO 200
put i * .005 into v1
etc,
jbv wrote
on Mon, 27 May 2002 11:04:35 -0700
Very interesting & promising attempt.
The problem however seems to be aliasing
of the rendered graphics.
Is there any way to improve that ?
I didn't have much time to spend on this,
so I simply tried to increase the number
of steps in the Bezier computation, but
the final graphic gets all messed up when
the # of steps is different from 100.
Anyway to improve that ?
JB
> Hello, to every member in the list.
>
> This time, I've experiment a bit with
> math and beziers and the result is a rough
> importer of eps graphics to metacard:
>
> http://ffc.virtualave.net/EPStoMetaCard.zip
> http://ffc.virtualave.net/EPStoMetaCard.sit
>
> These poligonal objects could be useful in
> some cases. There is wide room for improvement
> in these trial, so feel free to add your own
> math and programming skills to this first
intent.
>
> Alejandro
>
__________________________________________________
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
http://fifaworldcup.yahoo.com
More information about the metacard
mailing list