Hey, while we're at it: on convertTF @tf put the wholeMatches into saveMatches set the wholeMatches to true get (itemOffset(tf, "false,true")) if (it > 0) then put it into tf set the wholeMatches to saveMatches end convertTF This will actually change the value of the variable IF it is true or false. Otherwise, it is untouched. Just another variant... Regards, Brian