what is needed ...
Trevor DeVore
lists at mangomultimedia.com
Sat May 21 15:14:49 EDT 2005
On May 21, 2005, at 10:35 AM, Richard Gaskin wrote:
>
> Could it be the case that their skills are just fine, but what's
> needed is perhaps a different tool? One that doesn't require
> another several more months of specialized training in an otherwise-
> unrelated field? Why should a history teacher be compelled to also
> learn programming?
I think this is a very interesting question. For people on this list
a simpler interface and more prefab components that only required
drag and drop might help the history teacher who wanted to put a
lesson together but wasn't interested in programming. If only using
the material in a class room then this might be the best solution.
When it comes to distributing this content to a larger group you have
the added complexity of building standalones, dealing with different
operating systems, keeping content updated, etc. My company creates
education/training software. One of our focuses is a modular
learning system that is used by corporate customers who will have
little contact with an instructor. Our focus is on making software
that empowers any type of teacher to organize their knowledge of a
subject into a computer based learning system.
When we developed our solution (which continues to evolve) we had a
number of obstacles that had to be overcome if the system were to be
successful. Though our solution is targeted at the corporate market,
I think the obstacles are similar for a teacher who wants to create
computer based content for students. Teachers encounter this
scenario when involved with distance education or in circumstances
like Steve mentioned where a student can master content before having
discussions in class. These obstacles include:
1) Obtaining a software program to author and view your material.
The authoring component of this software must not require the content
creator to learn very many (if any) additional skills. It should
provide a framework for organizing the learning materials. Narrowing
the capabilities of the authoring software is important so as not to
overwhelm the content creator. If the content creator is frustrated
by the authoring software they are less likely to make use of it.
The presentation component should require no additional effort by the
content creator. Their only task should be organizing and entering
content. Navigation, etc. should be created dynamically by the
software. Not only does this remove a burden from the content
creator but also allows for a consistent interface regardless of who
authored the content. This is important for the student.
2) Organizing the concepts into manageable "learning objects" (i.e.
lessons, concepts, etc.).
A learning object should contain only information relevant to the
subject of the learning object and should be easy to digest. We like
a student to be able to go through a learning object in under 15
minutes. The student should be able to capitalize on small amounts
of time to learn something new.
3) Creating relationship/dependencies between learning objects.
Since learning objects should be short it is important that you can
link learning objects together. If the student enters learning
object E and E requires comprehension of learning object C which in
turn requires comprehension of learning object A then the software
should let the student know. The student should be able to study C
and A and then pick up right where they left off in E.
4) Writing content for each object.
5) Adding media where applicable to better illustrate a concept or
aid in mastering the material.
This sometimes requires someone besides the content creator and
shouldn't be necessary in order to release a product to the intended
audience. The software should allow for gradual distribution of the
content. Perhaps at first there is only text with a few diagrams.
Over the following months animations and video can be added to
reinforce concepts. It is imperative that media be able to be added
and refined as students use the material and provide feedback.
6) Initial Distribution of Content
The software system should support distribution over the internet as
well as physical media. For materials that are media intensive,
delivering on CD/DVD-ROM while maintaining point #8 is very important.
7) Making sure this content is easy to update.
If the software used to create the content requires a large team in
order to assemble everything then chances are that updates will be
harder to do since more people need to be involved. The content
creator should be able to make updates as needed using the authoring
component and instantly make them available to students.
8) Making sure content that is updated can easily be disseminated.
The software viewer needs to be able to update text and media
elements. If content is on the web then this isn't a problem but
trying to create an effective learning environment in a web browser
is difficult. I've never seen one that I liked.
The student also has some obstacles to overcome which need to be
taken into account when creating computer based training.
1) Learning how the presentation software works, including any
strengths and limitations.
The amount of time this takes can vary depending on the environment
(i.e. watching a powerpoint presentation as opposed to learning the
interface of a custom built learning software package).
2) Searching material.
3) Getting updated content.
You could surely add to these lists but this email is long enough.
I'm not sure if these issues are even pertinent to what people on
this list are trying to accomplish so I will stop for now :-)
--
Trevor DeVore
Blue Mango Multimedia
trevor at mangomultimedia.com
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