Sims
Don Asbridge
dasbridge at taft.k12.ca.us
Fri May 20 10:40:13 EDT 2005
Richard,
About 10 years ago I developed "The Gangster Game©" with HyperCard. It
was a "branching" type of interface where the student was presented
with questions or situations, and depending on the student's choice or
answer, s/he would be taken to a different
consequence/result/scenario/question reflecting the consequences of the
choice.
It was a great learning experience for [some] of the students with whom
I used it... I was pretty selective with who I administered it to,
usually only with students who had already seemingly made the life
choice to be in gangs and were pretty much already "hardened." It was
kind of a controversial game for awhile because the [immediate or
eventual] result of just about any choice the student made to be
involved in gangs pretty much ended in prison, death, or other such
malady!
Once I purchase RR this summer, I'm sure I'll bring the "game" back and
hopefully offer it for sale over my webpage -- along with many of my
other past HC applications, including other sims. The reason I'm
responding to your e-mail is because you had asked regarding
educational/psychological sims... I'm a school psychologist.
The weakness of the game was that it used a lot of memory...
approximately 200 cards if I remember correctly. But an expert
programmer could probably figure a way to use other methods to save
space and memory.
The strength of the game was that it used many principles of education
and psychology in a question and answer, interactive, computer format.
Don A.
TechnoPSYCH
On May 20, 2005, at 1:49 AM, sims wrote:
>> I have a keen interest in educational simulations, and while I can
>> find a few Rev-based sims of mechanical phenomena (like the great
>> Reactor Lab) I haven't yet seen any for the "soft sciences" like
>> sociology, psychology, history, etc.
>>
>> Have any of you built sims or "role-playing games" or other related
>> wares for use in your courses?
>
> I am a 'sims' but that's another story ;-)
>
> Of interest to this group might be a sims that Hugh Senior wrote for a
> bank in the UK.
> Written with MetaCard, it was a sims which aided students in learning
> how to schedule
> their time. Rather interesting and well done, of course.
>
> ciao,
> sims
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