Sims

Don Asbridge dasbridge at taft.k12.ca.us
Fri May 20 10:40:13 EDT 2005


Richard,

About 10 years ago I developed "The Gangster Game©" with HyperCard.  It 
was a "branching" type of interface where the student was presented 
with questions or situations, and depending on the student's choice or 
answer, s/he would be taken to a different 
consequence/result/scenario/question reflecting the consequences of the 
choice.

It was a great learning experience for [some] of the students with whom 
I used it... I was pretty selective with who I administered it to, 
usually only with students who had already seemingly made the life 
choice to be in gangs and were pretty much already "hardened."  It was 
kind of a controversial game for awhile because the [immediate or 
eventual] result of just about any choice the student made to be 
involved in gangs pretty much ended in prison, death, or other such 
malady!

Once I purchase RR this summer, I'm sure I'll bring the "game" back and 
hopefully offer it for sale over my webpage -- along with many of my 
other past HC applications, including other sims.  The reason I'm 
responding to your e-mail is because you had asked regarding 
educational/psychological sims... I'm a school psychologist.

The weakness of the game was that it used a lot of memory... 
approximately 200 cards if I remember correctly.  But an expert 
programmer could probably figure a way to use other methods to save 
space and memory.

The strength of the game was that it used many principles of education 
and psychology in a question and answer, interactive, computer format.

Don A.
TechnoPSYCH




On May 20, 2005, at 1:49 AM, sims wrote:

>> I have a keen interest in educational simulations, and while I can 
>> find  a few Rev-based sims of mechanical phenomena (like the great 
>> Reactor Lab) I haven't yet seen any for the "soft sciences" like 
>> sociology, psychology, history, etc.
>>
>> Have any of you built sims or "role-playing games" or other related 
>> wares for use in your courses?
>
> I am a 'sims' but that's another story   ;-)
>
> Of interest to this group might be a sims that Hugh Senior wrote for a 
> bank in the UK.
> Written with MetaCard, it was a sims which aided students in learning 
> how to schedule
> their time. Rather interesting and well done, of course.
>
> ciao,
> sims
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