Couple Samples
Mark Greenberg
markgreenberg at cox.net
Sat May 14 10:19:41 EDT 2005
Rev Educators (or Ed Revolutionaries),
Here are two sample stacks that have proven useful in my classroom:
1. Domain: One of the state standards in Arizona (USA) is for high
school students to be able to identify the range and domain of a
graphed function. Since our inner-city public school was in danger of
being taken over by the state for poor test scores, the admin
desperately sought a new way to get low achieving kids to pass the
test. I sold them the idea of using computer games made in Revolution
(and other rapid development tools). Some of these games I made, while
others were made by my advanced students in a project-based learning
environment.
Anyway, I made this stack in about two hours over a weekend for use
the next week. It presents a graph. If the line on the graph is not a
function, then the student should click on the "Not a Function" button.
If it is, then she should type the domain's lower limit, x, and the
upper limit. Each term will become dark blue when it is correct. Same
with the range. If the term is infinity, then the student should press
the space bar (only displays correctly on Macs). When the domain and
range have been entered correctly, it increases the score and presents
a new question.
To eliminate the possibility of a student trying every number until
she gets the right answer (a clever algorithm if you don't understand
what "range" and "domain" mean), the program gives a new question and
subtracts from the score after too many deletions. When the student
reaches a score of 10, the stack shows the time in seconds. This is an
added incentive for the student to try again. I give two grades -- one
for "beating" the game and one for being faster than a certain number
of seconds. I made about 25 such math stacks for this class. I
believe that the cover art does not show up on Windows machines as
well. Maybe I can fix these two problems this summer.
Download "Domain": <http://aulasdigitales.net/MG_01.zip> (1.4 mb)
2. ADgic 2004: I was my school's Academic Decathlon coach until I
changed schools this year. This stack was developed as a collaborative
project by my students in HyperStudio (the only multimedia authoring
tool the school had), and then I went home and reprogrammed it into
Revolution. They based it on a kind of role-playing card game called
Magic the Gathering which is popular with a Gothic subculture here. It
comes with a readme file, so I won't bore you with details about how to
play it. For the Academic Decathlon competitions, we have to know
thousands of facts and concepts, including information on hundreds of
people. This stack is intended to get students to remember more and
more facts about those persons we study.
Download "ADgic 2004": <http://aulasdigitales.net/MG_02.zip> (9.3 mb)
A higher percentage of my remedial students passed the state test than
the school's average, which is pretty good since the class was filled
with those who were failing either math or English class. My Academic
Decathlon team routinely beat some of the private parochial schools in
the area. I conclude therefore that these types of stacks were
beneficial in raising student achievement. And even if they weren't,
they sure made the learning process a heck of a lot more fun! : )
Thanks to Alejandro Tejada for supplying the server space and for
encouraging me to continue with my programming.
Mark Greenberg
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